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HOSTS - TWIST RULES MUST BE ON TOUR PAGES. PLEASE COPY AND PASTE INTO CUSTOM HTML BOX.   

 If you do not want rules seen on main tour page, you can copy and paste into the custom rules box.                      

*Please check your emails for all the Canasta and Gin twists. Too many to list here.

TWISTS FOR ANY OF OUR GAMES:

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DOUBLE ELIMINATION <br>

This is a double elimination tour which means if you <br>lose 2 times your eliminated from tour<br> In case of a tie normal tie breaker rules apply<br> Remember to always keep playing until host says you’ve been eliminated<br>Any questions you have, please ask host before tour starts<br><br><br>

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*For Beat the Host, the host decided what prize they want to give out.

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BEAT THE HOST <br>Each round is one game<BR>At the end of each game if you get a higher score then the host, whether you played them or not<br>you win 300 buxx. All buxx will be sent after the tour is done<br> Any questions, please ask host before tour starts<br><br><br>

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BLINDFOLDED <br>

Pairs are not given<br> Players will only know who they played when host announces the winners<br>Host will announce Winner/NonWinner.. Step/Frost<br>In case of tie, normal dcr tie rules apply<BR>Any questions, please ask host before tour starts<br><br><br>

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SINGLE ELIM<br>

This is a single elimination tour which means, you lose 1 time and you are out of the tour.<br>Any questions, please ask host prior to start of tour<br><br><br>

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BINGO TWISTS:

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2-1 BINGO  <br>

Round 1, 2 full games played, players report after each game, total score(including spin).<br>Host adds and highest combined score wins. <br>Round 2, 1 full game is played, highest total score(including spin) wins.<br><br>><br>

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REVERSE <BR>

Play one game per round; all points count including spins. <br> Each game you will reverse your score.  Example 153=351. <br><br><br> 

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ADD IT UP <br>

Each round is one game<br>At the end of the game, you add up the digits in your score<br>Example: score is 132 (1+3+2=6)<br>The player with the highest added up score wins<br>In the event of a tie, the highest natural score will be used to break the tie<br>Please report scores like this..132=6 <br><br><br>

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MELLOW YELLOW (bingo luau only) <br>

Players play 1 full game. Bingos can only be called on the yellow card<br>If anyone bingos on the on red or green cards it is an automatic loss. <br>If both players bingo on a red or green card then highest score is deemed winner<br><br><br>

*host most watch end of game to see if anyone claimed a bingo on red/green cards. *can change for holidays - valentines(bingo on red card only) st. pats(bingo on green card only) xmas(bingo on red or green only) <br><br><br>

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SCRAMBLED EGGS<br>

Each round is one game. At the end of each game, players rearrange<br> their numbers to create the largest score possible. <br> Players post their actual score and mixed up score. (example: score is 183 = 831) <br> highest mixed up score is winner<br>In case of a tie, the highest natural score is deemed the winner.   <br><br><br>

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BOWLING TWISTS:

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STRIKE IT RICH BOWLING<br>
The first player in each pairing to STRIKE IT RICH automatically wins the round<br>
If no one strikes it rich then high score at end of game is winner<br>
Regular bowling tie rules apply<br><br><br>

 

 

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BASEBALL BOWLING<br>

Each round is one game.<br> In each game, if you receive three strikes you lose the round. <br>If nobody receives three strikes, then high score wins the round.  <br><br><br>

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SPARES ARE GOLD<br>

Each round is one game. At the end of the game, post the total<br> number of spares and your actual score(example: 7/156) <br>Your actual score will only be used in the case of a tie. <br>The winner will be the person who had the most spares bowled during the game.   <br><br><br>

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ONE BALL BOWLING<br>

Each round is one game. <br>In each frame you are only allowed to bowl one time (one ball). <br>If you bowl twice or receive a spare you are DQed for the round.  <br>Any questions, plz ask host before the start of tour<br><br><br>

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DOUBLE HITTER <br>

This is a 2 round true swiss tour<br> Each tour round is 2 full  games<br> At the end of each game, report your score from leaderboard<br>Host will add your 2 game scores together to get a final total score<br> Highest total score is declared the winner<br>In case of a total score tie, everyone continues playing and the tied players will report after frame 3<br>Any questions you have, please ask host before tour starts<br><br><br>

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MAD HATTER  <br>

Play one game per tour round  <br>  Host will select a target score for round 1<br>

Players must not go over the target score<br>  Player who is closest to this score without going over wins the match<br> The player who was closest to the first target score(set by host)<br> will pick the target score for round 2 (this repeats until final round)<br>In case of a tie, the tied players will report after 3 rd frame<br> Any questions you have please ask host before tour starts<br><br><br> 

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WHAMMY- 3 RND TRUE SWISS <br>

3 RND TRUE SWISS TOUR. <BR> Host picks the whammy number (0 thru 9) at start of tourney <br>

and lets room know what the whammy number is<br>At end of game if score contains the whammy number it is dropped from score<br>Example whammy number is 7.  Final score is 178,  the 7 is dropped and score becomes 18<br>You may NOT stop playing until score reaches 100<br>Players report like this:  178=18<br>In case of a tie, highest natural score wins<br>Any questions you have, please ask host before tour starts<br><br><br>

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**WHAMMY STRIKES** 8 RND TRUE SWISS

Play one game per round.  If your final score contains the whammy number anywhere you receive a strike.<br>  Three strikes and you are removed.  The whammy number is the same for the entire tourney.<br>  For whammies (strikes) one and two, you can still win the match when receiving.  <br> Any questions please ask host prior to start of tour<br><br><br>

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REVERSE BOWLING<br>

Each round is one game. At the end of the tenth frame, you reverse your score. <br>Example:198 becomes 891. The higher score of the pairing will be declared the winner. <br> In case of a tie, highest natural score is deemed winner. You must play all frames. <br><br><br>

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ADD IT UP <br>

Each round is one game<br>Players must bowl every frame/ball<br>At the end of the game, you add up the digits in your score<br>Example: score is 176 (1+7+6=14)<br>The highest added up score wins<br>In the event of a tie, the highest natural score will be used to break the tie<br>Please report scores like this..176=14 <br><br><br>

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HOT POTATO <br>

Play one game per round<br> The player with the lowest score for round one becomes the hot potato<br>This player must beat their opponent in the second round in order to stay in the tour<br> If they beat their opponent, they stay in and their opponent is the new hot potato<br> 

If their opponent beats them, they are eliminated from the tour and <br>the lowest score of the remaining players is the new hot potato<br> If at any time, the hot potato is in the tub they are immune from elimination<br>In case of tie, everyone continues play and the tied players report after 3rd frame<br>Any questions, please ask host before tour starts <br><br><br>

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STRIKE IT UP<br>

Each round is one game. At the end of the game post the <br>number of strikes and your actual score (example: 4/178) <br>The winner will be the person with the most strikes during the game. <br> in case of a tie, tied players report after frame 3.

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TARGET SCORE<br>

Each round is one game.  Before each round begins, the host will give a target score.  <br>The objective is to score as close to that score without going over.  <br>You may not stop bowling at any time.  <br>You must knock down at least one pin a frame or risk a DQ.  <br>At the end of the round, the person who scores the closest to the target score wins the round.  <br>Each round will have a different target score. <br><br><br>

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OH SPARE ME!<br>

Each round is one game. NO strikes allowed<br>If you bowl a strike you will be DQed for the round<br>At the end of each round, the person with the highest score(with no strikes) will be declared the winner. <br><br><br>

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SCRAMBLED EGGS<br>

Each round is one game. At the end of each game, players rearrange<br> their numbers to create the largest score possible. <br> Players post their actual score and mixed up score. (example: score is 183 = 831) <br> highest mixed up score is winner<br>In case of a tie, the highest natural score is deemed the winner.   <br><br><br>

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TURKEY BOWL<br>

Each round is one game. <br>First player to bowl a turkey (three strikes in a row) is declared the winner. <br>If nobody bowls a turkey, then high score is declared the winner. <br><br><br>

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CHICKEN BOWL ( x / x ) <br>

Each round is one game. First player to bowl a chicken is declared the winner <br>(a chicken is a strike - spare - strike = x / x)<br> If nobody bowls a chicken, then high score is declared the winner. <br><br><br>

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BUZZARD BOWL ( / / /) <br>

Each round is one game. <BR>First to bowl a buzzard (a buzzard is three spares in a row) is declared the winner. <BR>If both get buzzard in the same frame or if neither get a buzzard then highest score at end of game is declared winner.  <BR><BR><BR>

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EVEN BOWLING<BR>

Each round is 1 full game. <BR> Players can only bowl on even numbered frames (2,4,6,8,10).<BR>The first player in each pair to bowl in a odd numbered fram(1,3,5,7,9) is DQ’d<BR>. If both players end up bowling in the same odd numbered frame then the highest score at end of game is declared the winner. <br> In case of a normal tie, tied players report after frame 3<br><br><br>

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ODD + 10 BOWL<br>

Each round is 1 full game. <br>You can only bowl on odd numbered frames and in frame 10 (1,3,5,7,9 and 10). <br>If a player bowls in a even numbered frame its an automatic loss. If both players end up bowling in the same even numbered frame (2,4,6,8) then the highest score at end of game is declared the winner.<br> In case of a normal tie, the tied players report after frame 3<br><br><br>

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YAHTZEE TWISTS

*for 1st to yahtzee, host must watch game

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FIRST TO YAHTZEE<br>

Each round is 1 full game<br> The first player in each pairing that calls yahtzee is declared the winner<br>If neither get yahtzee then highest total score at end of game is declared the winner<br><br><br>

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DOUBLE HITTER <br>

This is a 2 round true swiss tour<br>Each tour round is 2 full  games<br> At the end of each game, report your score from leaderboard<br>Host will add your 2 game scores together to get a final total score<br> Highest total score is declared the winner<br>In case of a total score tie, tied players will play 1 full game and report<br>Any questions you have, please ask host before tour starts<br><br><br>

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*Madhatter is usually set as 3 or 4 rnd true swiss

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MAD HATTER  <br>

Play one game per tour round  <br> Host will select a target score for round 1<br>Players must not go over the target score<br>  Player who is closest to this score without going over wins the match<br> The player who was closest to the first target score(set by host)<br> will pick the target score for round 2 (this repeats until final round)<br>In case of a tie, the tied players will play 1 full game<br> Any questions you have please ask host before tour starts<br><br><br> 

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ADD IT UP <br>

Each round is one game<br>At the end of the game, you add up the digits in your score<br>Example: score is 182 (1+8+2=11)<br>The player with the highest added up score wins<br>In the event of a tie, the highest natural score will be used to break the tie<br>Please report scores like this..182=11 <br> Players can only stop playing after reaching a score of 150.  <br><br><br>

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HOT POTATO <br>

Play one game per round<br> The player with the lowest score for round one becomes the hot potato<br>This player must beat their opponent in the second round in order to stay in the tour<br> If they beat their opponent, they stay in and their opponent is the new hot potato<br>  If their opponent beats them, they are eliminated from the tour and <br>the lowest score of the remaining players is the new hot potato<br> If at any time, the hot potato is in the tub they are immune from elimination<br>In case of tie, everyone continues play and the tied players report after 3rd frame<br>Any questions, please ask host before tour starts <br><br><br>

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STIR IT UP<br>

Play one game per round. <br> At the end of each round, rearrange the numbers in your score to make the highest number possible.<br>  You may stop playing after your score reaches 150. <br>The player with the highest stirred up score is winner.(example: 274 = 742)<br>In the event of a tie, the highest natural score will be declared the winner. <br><br><br> 

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WHAMMY * 3 rnd true swiss* <br>

Host picks the whammy number (0 thru 9) at start of tourney <br>and lets room know what the whammy number is<br>At end of game if score contains the whammy number it is dropped from score<br>Example whammy number is 7.  Final score is 287,  the 7 is dropped and score becomes 28<br>You may NOT stop playing until score reaches 100<br>Players report like this: 287=28 <br>In case of a tie, highest natural score wins<br>Any questions you have, please ask host before tour starts<br><br><br>

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**WHAMMY STRIKES** 8 RND TRUE SWISS

Play one game per round.  If your final score contains the whammy number anywhere you receive a strike.<br>  Three strikes and you are removed.  The whammy number is the same for the entire tourney.<br>  For whammies (strikes) one and two, you can still win the match when receiving.  <br> Any questions please ask host prior to start of tour<br><br><br>

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BASEBALL<br>

9 round true swiss tour.  Play one game per round.<br> Players will receive a strike for each loss in the tournament.<br> If you get three strikes, its a strike out and you are removed from the tour. <br><br><br>  

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SURVIVOR<br>

This is a 6 round true swiss tour.  Play is as normal except that the lowest<br> one or two scores for the round will be eliminated unless they have received immunity from a previous round.<br>  Immunity is earned by having the highest score of the round.  <br>Immunity can only be earned one time per tour.  <br>If the high score has already

received immunity, then the immunity will go to the second highest score. <br><br><br>  

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REVERSE<br>

Play one game per round. <br> Play is as normal, except that when reporting the score will be reversed<br>(example: 281 = 180)  The highest reversed score will be declared the winner. <br> In case of a tie, the highest natural score will be declared the winner.<br>Players may stop playing at anytime after they reach a score of 150<br><br><br>

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ABC123 - PAIRS TOUR<br>

Play one game per round.  This is a partners (2 v 2) game<br>The first round only the partner whose name is first alphabetically score counts.<br>The second round the second partner score only counts. <br>The third round both players scores count and are added together for a total team score.<br><br><br>

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ABC123 - 3 V 3 TOUR<br>

Play one game per round.<br>Round 1 only the partner whose name is first alphabetically score counts<br>Round 2 the 2nd partner whose name is next alphabetically score counts<br>Round 3 only the 3rd partners score counts. <br><br><br>

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SLOTS - TOKIE TOURS

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THE BIGGEST LOSER (any slots tour)

The person who loses the most tokens (or gains the least amount of tokens) will be <br> declared the winner of the round. In case of a tie a 3 min tie breaker will be played. Any questions, plz ask the host prior to tour start<br><br><br>

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CHANGE IS IN THE AIR (any slots tour)

The person who wins will be the one who changed the most from the start (can be a loss or a gain).<br>Example: Shirley +550 vs Step – 1050…. Step wins, her score changed the most.<br>Any questions please ask the host prior to tour start <br><br><br>

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FIRST TO MOVE - mono slots only 

First player to get dice and move on the board is the winner. If no one moves then rnd ends at 7 mins.<br><br><br>

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HALO HUNT - hog slots only

First player to get a halo is winner. If no one gets a halo then rnd ends at 7mins.<br><br><br>

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PAIRED SLOTS (2 V 2)

Each round is 7 mins. At the stop, all players report tokies like normal. Host then calculates scores.

(example: player 1 final score is +750 and partners final score is -100 = team total is +650)<br><br><br>

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SURVIVOR SLOTS ( 5 min rounds only)

Each round is 5 mins. The player who loses the most(or wins the least) is removed from the tour<br> 

In case of a tie for worst score, both tied players are eliminated <br>

but if those 2 worst scores played each other then no one is eliminated and a 3 min tie breaker is played<br>

In the case of a normal tie, a 3 min tie breaker round is played<br><br><br>

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